CamorrDistricts

  • Alcegrante Islands, home to the minor nobility of Camorr. It is a place of ‘walled gardens, elaborate water sculptures and white stone villas’ where any persons appearing as low-class are brusquely discouraged to enter. The Alcegrante is located in the Upper City.
  • Arsenal District
  • Ashfalldirty and falling apart
  • Beggars Barrow (where the common, lower class individuals are buried by convicts),
  • Catchfire – often burned to the ground due to Pesitlence, especially the Black Whisper
  • The Cauldron is the worst part of Camorr, the name possibly originating from claims that the Cauldron is an amalgamation of all the bad parts of the city. One in three of all Right People reside in the cramped, stinking streets and crumbling hovels of this dreary location. Even the yellowjackets refuse to enter the place unless in well-armed squadrons.
  • Cenza Gate
  • Coalsmoke Home of many forges.
  • Coin-Kissers Row is said to be ‘the oldest and goldest financial district on the tinent’ and its ostentatious three/four story buildings reflect this claim. The northern half of this district lies opposite to the
  • Dockside
  • The Dregs are described as poverty-wracked
  • Fauria, a crowded island consisting primarily of multi-tiered stone apartments and rooftop gardens.
  • The Five Towers is the nobles district,
  • Fountain Bend
  • Hill Of Whispers (where the most prestigious folk are buried).
  • Mara Camorrazza (described as ‘openly dangerous’) is an open park
  • Millfalls
  • The Narrows is located at the tip of the bad part of the city. Forty feet beneath the outer edges of Camorr, it is a labyrinth of warrens and hovels consisting of rows upon rows of tenement housing and windowless shops with countless narrow alleys snaking between these structures barely wide enough to fit two men walking abreast.
  • North Couner
  • Old Citadel – Home of the Palace Of Patience
  • Razona
  • Redwater
  • Rustwater
  • Shades Hill (long since converted to the home of the Thiefmaker’s orphans)
  • Shifting Market is a lake packed with hundreds of merchant barges
  • The Snare disreputable
  • South Needle
  • Teeth of Camorr
  • Temple District
  • The Quiet
  • Twosilver Green – is an open parks, being safer due to constant patrols by yellowjackets.
  • Videnza district is a comfortable part of the city (though possibly not as much as the Alcegrante), clean and spacious and well patrolled; its shops, despite being situated within old buildings, are well kept and sport brightly coloured roofs and recognizable names of distinguished merchants not inclined to face the Shifting Market.
  • Viscount’s Gate
  • West Needle
  • The Wooden Waste, located south in Camorr, is a sheltered bay open to the sea, acting as a ship graveyard. It is also the location of Capa Barsavi’s home and headquarters, the Floating Grave, an anchored, dismasted ship sixty yards long and thirty yards wide.

CamorrDistricts

Camorr anithri anithri